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Artificial Intelligence

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AI should be completely different from T1/T2

Explanation:

Artificial Intelligence should not follow the same lines as the previous two games - it should be completely different so as to offer experienced players something new.

Points to bear in mind:

Bad PointIf the AI system is completely new may loose touch with the feel of the original.

Good PointWould give experienced players a surprise and something new to learn.

Point to bear in mindI already beleave the AI will be quite diffrent from the previous games. Not a "total re-do" but a build on existing elements. When A guard suspects a thief in the area, I will watch him crouth down with his hand extended out and yell "Thief! I know your around here!" On the other hand, I wont be expecting that immediatly after Garret makes a noise. Nor will I expect him to say that untill he sees a broken pot on the floor. It shouldnt be completely new! It should be completely breath-takeing in its realisim, haveing been re-vamped from existing actions seen in T1&2. I do agree however, the EXPERIENCE should be better and more realistic than previous Thief games.

Date Last Update: 12/6/1981

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Current Rating: 2.67Number Of Votes: 18

Against Unfair Homing AI
AI Aware of Projectiles
AI Can Jump and Climb Ladders
AI can use Inventory Items
AI Emotions
AI Personalities
AI should be completely different from T1/T2
AI should Panic
AI Should react to their environment and player
AI to Use choke points
AIs not to Fall Over if Blackjacked when Asleep
AIs Noticing Anomalies
AIs to Perform More Mundane Tasks
Alerted Guards Secure Treasure
Appropiate Death Motions
Better Fleeing
Capture rather than Kill
Changing of the Guard
Configurable AI
Constant Difficulty To Attack
Deafened By Ambient Sounds
Die From Blood Loss
Different Levels of Sleepiness
Differentiate between Death/KO
Discovery by guards to be scary.
Disguised Guards
Dynamic Pathfinding around Objects
Fluid Alert Levels, not Discrete
Give Guards a Plan
Guard Diversity - Fat/Thin Guards
Guards Biding Their Time
Guards having More than one Weapon
Guards Noticing Reduced Numbers
Guards Release Weapons/Items when Dead
Guards should be fewer and stronger
Guards should have Swords Sheathed
Guards Should Never Forget Seeing a Thief
Guards Should not Automatically Suspect a Thief
Guards Who Wait Until Backup
Intelligent Pursuing
KO''s wearing off
Lantern/Torch Guards
Less Idiotic Guards
Locational Damage for AIs
Locked Doors are Locked for AIs
Make AIs Turn Around and Shut Doors
More AI Communication
Neutral''s Interaction
Potentially Hostile Non-Guards
Random NPC Creator
Randomised Patrols
Refined Searching Motions
Remove Unbased Threats
Scarable Guards
Spontaneous Combustion
Undead Should Not Drown