Fluid Alert Levels, not Discrete
Explanation:
Thief I and II were too easy after you reconized the alert levels. Make it so that everything we touch everything we do raises the alertness on a scale, and guards 'settings' vary randomly.
Points to bear in mind:
After you the play the game, you will learn the new alert settings as well as you knew the old ones.
Date Last Update: 12/6/1981
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