AI Should react to their environment and player
Explanation:
Guards should react to their environment, and to what the player is currently doing. AIs should make the best use of the space and cover available to them depending on the situation. They should not travel single file down an alley for example.
Points to bear in mind:
If an archer is being shot at, insted of just shooting back where he stands, he should find some cover and shoot back. Like the edge of a building, post, or even a window. Also, if a guard somehow gets in the sewer he should say something like "Eww" and give up persuit sooner than later. Alternitivly, if a guard(s) follow Garret in a crypt, thay could say "this is creepy" and give up sooner. On the other hand, guards should be able to be encouraged by finding help too.
Date Last Update: 12/6/1981
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