AIs not to Fall Over if Blackjacked when Asleep
Explanation:
One way of ensuring that a sleeping AI doesn't wake up, is to blackjack them in bed. This causes them to get up and replay the 'falling over' animation, and does not make much sense.
Points to bear in mind:
This is REALLY EASILY acomplished with the newest version of the unreal engine. Rag-Doll physics. With the unreal engine (as is, with out further modification), when a player dies the AI is treated just like a 'rag doll', falling to the floor from what ever position the AI is at. If the AI is lying down, then the AI is blackjacked, the AI has no ware to fall to and will just continue to lay there (although the 'force' of hitting the AI might make a slight push or bump on the AI model, this wont look unrealistic). SO NO WORRIES! THIS HAS ALREADY BEEN SOLVED BY THE PEOPLE OF UNREAL! Once again assuming the Thief people are useing the current releaced build of the unreal warfare engine.
Date Last Update: 2/20/2002
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