Constant Difficulty To Attack
Explanation:
In the previous two games, AI's were harder to knockout/kill if they were alerted. This does not make sense, and AI's should be just as hard to knockout when alert as when unalert.
Points to bear in mind:
The advantages of remaining stealthy should be provided by other realistic means, if the player is seen then they should feel the affect of that in the alarm going off, and guards searching for their location.
Another possibility is to change the way in which KnockOuts and backstabs occur, making it harder to perform the deed (very specific target location), and when alerted, guards are more aware of defending this location.
It was funny to knock guards by hitting them in the leg. Knocking should be limited to head and neck area.
And they would have to be knockable even if alerted. It has to be hard to do, but possible.
Date Last Update: 2/20/2002
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