Give Guards a Plan
Explanation:
Guards should have a plan. When something is amiss, they should follow a set series of actions, partially hardcoded but mainly designated by the level designer. Some guards guarding vital points while the rest form a search party for example..
Points to bear in mind:
Could be a very effective way of changing difficulty, as a well executed plan would make the game much harder, whereas a lax one would be easy to bypass.
Would make the game more strategical, teh player would have to plan out more what he is going to do when discovered.
Could be a whole new side to the game, with its own editor, allowing players to build defence plans. Would then move well into to multiplayer.
These 'plans' would NOT have to be very complex. The 'plans' could get better (and more frequent) the higher the difficulity. For example, EASY could have very little (if any) gards that plan out thair actions (like the gards in previous thief games). HARD difficulty can have some moderate planing and the EXPERT can have guards that make the best use out of planing thair actions. As I said before, the full extent of the AIs abliliy to 'plan' doesnt have to be very complex (save it for T4) just as long as it doesnt make them look DUMB!
Date Last Update: 12/6/1981
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