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Artificial Intelligence

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Description of Section:

The Artificial Intelligence section concerns the logic and behaviours of the AI within the game, such as how they react when they see the player, and how they interact with the game environment.

Section Information:

True
    Top Five Ideas      Latest Five Ideas
Rank Description Rating Rank Description
1.
Against Unfair Homing AI 4.86
1.
Different Levels of Sleepiness
2.
Deafened By Ambient Sounds 4.75
2.
Make AIs Turn Around and Shut Doors
3.
Remove Unbased Threats 4.73
3.
Constant Difficulty To Attack
4.
Guards Should not Automatically Suspect a Thief 4.72
4.
AIs not to Fall Over if Blackjacked when Asleep
5.
Dynamic Pathfinding around Objects 4.6
5.
Against Unfair Homing AI

New Ideas:

If you have a new idea which is not already covered in this section, and you wish to voice it, click here to raise it.

Against Unfair Homing AI
AI Aware of Projectiles
AI Can Jump and Climb Ladders
AI can use Inventory Items
AI Emotions
AI Personalities
AI should be completely different from T1/T2
AI should Panic
AI Should react to their environment and player
AI to Use choke points
AIs not to Fall Over if Blackjacked when Asleep
AIs Noticing Anomalies
AIs to Perform More Mundane Tasks
Alerted Guards Secure Treasure
Appropiate Death Motions
Better Fleeing
Capture rather than Kill
Changing of the Guard
Configurable AI
Constant Difficulty To Attack
Deafened By Ambient Sounds
Die From Blood Loss
Different Levels of Sleepiness
Differentiate between Death/KO
Discovery by guards to be scary.
Disguised Guards
Dynamic Pathfinding around Objects
Fluid Alert Levels, not Discrete
Give Guards a Plan
Guard Diversity - Fat/Thin Guards
Guards Biding Their Time
Guards having More than one Weapon
Guards Noticing Reduced Numbers
Guards Release Weapons/Items when Dead
Guards should be fewer and stronger
Guards should have Swords Sheathed
Guards Should Never Forget Seeing a Thief
Guards Should not Automatically Suspect a Thief
Guards Who Wait Until Backup
Intelligent Pursuing
KO''s wearing off
Lantern/Torch Guards
Less Idiotic Guards
Locational Damage for AIs
Locked Doors are Locked for AIs
Make AIs Turn Around and Shut Doors
More AI Communication
Neutral''s Interaction
Potentially Hostile Non-Guards
Random NPC Creator
Randomised Patrols
Refined Searching Motions
Remove Unbased Threats
Scarable Guards
Spontaneous Combustion
Undead Should Not Drown