Competitive Mansion Cleaning
Explanation:
Two or three thieves loot a mansion. Most loot and least damage wins, or search for an artifact hidden in the mansion. Allows those who simply -must- have a deathmatch to do it, in a Thief-like environment. Stalk your friends, loot a mansion, and risk it all for one last stack of coins - which might mean the difference between victory and defeat! (And don't spend too much time stalking your foe - he might loot enough of the mansion to win!)
Points to bear in mind:
Potential Objectives
Semi-Randomly placed 'artifact'. First thief to grab it wins/gets a bonus. Loot percentages - most loot wins, with a possible penalty for damage taken, or for detection.
Enabling Difficulty Settings
On higher difficulty - more AIs. Force a 'semi-lytha' style, where detection by the guards brings a penalty to your loot percentage, even if you survive. Force 'Lytha-Style' thievery, where the only valid target for attacks is your fellow thief. Blackjacked players revive after a bit. (longer on higher settings) Killed thieves are eliminated from the game, and sent to spectator mode, or possibly join the 'guards', (and are limited to the guards abilities!).
Date Last Update: 2/23/2002
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