Cooperative Mansion Cleaning
Explanation:
Two or three thieves raid a noble's mansion. This is the example closest to a single player Thief mission. As a twist, force the players to be guards and let the AI ransack the mansion!
Points to bear in mind:
Potential Objectives
Recover a given percentage of the loot. (Perhaps even 100% on Expert.) Recover a rare artifact. See Thief missions for other examples of potential objectives.
Difficulty Settings
Loot recover percentages for victory (total among the thieves). Detection ending the level in defeat, ala 'Casing the Joint'. Any player dying ends the level in defeat, so protect your fellow thieves well, and take skilled thieves with you.
Call me nitpicky, but I would want to see some creative way of explaining the teamchat that will go on. Radios? (too HiTech).
Date Last Update: 2/23/2002
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