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By: Red Rogue Plot Description: Cutty left behind a bunch of virtual training simulations in his attic which I managed to find. The point of this one is a simply survival. This shouldn't be too hard. On the other hand, I also found a pile of notes related to this virtual sumulator, and from my own assessment, this thing could turn out to be pretty reallistic after all. I might have to watch my step…
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 12 Vote(s)
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By: Red Rogue aka Sperry and Asymuth Plot Description: Strange things have been manifesting themselves at the regional ducal/Hammerite Asylum... 'Tis up to you to solve to mistery as well as ridding us simultaniously of the priest...
Clue meets thief.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 5 Vote(s)
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Map.pdf |
By: Remix by Dark Assassin Plot Description: After struggling my way back to the surface from the icy ocean depths, I strove for what seemed like ages to paddle my raft back to shore. I made it back just at daybreak, and got the hell out of the area, unnerved by sinister things I had discovered...(more) Additional Comments: This is a remake of the original John D mission A Brawl in the Tombs.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 76 Vote(s)
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Walkthrough.htm |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 31 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 44 Vote(s)
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Walkthrough.htm |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 17 Vote(s)
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By: Removed Additional Comments: Yandros' Small Stock Resource Contest entry
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 4 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 33 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 22 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 5 Vote(s)
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Lootlist.rtf |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 31 Vote(s)
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Other: |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 29 Vote(s)
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By: Ricebug Plot Description: The Strife saga continues. In the first mission, you uncovered an evil plot by the local town governor, a greedy taffer named “Meech.” Now, you’ve escaped into the sewers, where you find more evil…
This is a mini-campaign, which includes The Sewers, The Docks, and The Prison. The mission goals of the original Strife game were changed to adapt them to Garrett’s world.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 4 Vote(s)
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Other: |
By: Ricebug (Terry DeLaney) Plot Description: Welcome to the Thief 2 conversion of Strife. This was actually my first attempt at DromEd. However, due to the complexity of the level and my total ignorance of DromEd, it was scrapped. Although I have attempted to re-create the original initial mission, the storyline has been revamped. This will (I hope) become a campaign, where more of the levels are introduced and the story unfolds. This is why you will see areas sealed off for future missions.
Click here to find out more about the original Strife game.
It is possible to “complete” the final objective before getting all the loot. However, you won’t be able to end the mission.
Using Greenhorn’s crossbow takes a bit of practice. Aim higher than normal, especially when using broadheads and water arrows.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 6 Vote(s)
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By: Ricebug (Terry DeLaney) Plot Description: These are the first two maps of the original DooM, made by iD Software. It was made for Thief II for a couple of reasons:
1. For us old-timers to remember the good ol’ days.
The architecture is 99% to scale from the original DooM, although certain liberties were taken to
accommodate Garrett’s height and abilities (the DooM player was shorter, and he couldn’t jump or climb). There is no loot, only one readable, and very economic objectives. Enemies were added just to maintain interest.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 24 Vote(s)
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Other: |
By: Richard C. Lafferty (Zaccheus) Plot Description: "The Keepers have a job for me. They have recently learned that the Hammers have returned the eye to the newly restored cathedral complex. Locked away securely, no doubt. The Keepers aren't too happy about this arangement, though, and have asked me to use my 'special skills' to retrieve it for them. Given the old quarter's history, I can't blame them. Getting in shouldn't be a problem. The main cathedral doors will be locked down, but I hear there is a new side entrance leading to the cloister gardens, and I should be able to find a backdoor key for the cathedral somewhere in St.Yora's. The hammers could be keeping the eye anywhere, so I'll have to hunt around for it. The Keepers are paying me for this job, so at least I won't have to worry about loot too much." ... (more) Additional Comments: The point of making the mission was simply to restore the cathedral. Nothing more. The mission is not meant to be the most difficult in Thief's history. It only has a simple story and two simple objectives, but the purpose of the mission is to give an impression of what the cathedral would look like in all its glory.
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 80 Vote(s)
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