Arkford. A six days' march northeast of the City; far enough for me to keep a low profile. The events in and underneath Farrington Manor compelled me to leave
my usual field of activity for a while.
Arkford's citizens have high standards when it comes to their prosperity. Nobody asks you how you amassed your riches, though, which made me fit right in. Still, I don't plan on overstaying my welcome, and after three months I've seen about enough of this conceited town. Tonight's job will be my farewell present before I head back to the City.
A stone bust called "The Sleeper" is currently on display in the local museum, the Harrogate. The bust is as ugly a piece of art as it is a coveted item among collectors. Instead of being a useless dust gatherer, it would serve a much better purpose if it earned me some money, so I'm going to make it mine.
What makes this task interesting are the elaborate security measures surrounding the sculpture. The bust sits on a pressure plate that triggers the alarm at the slightest change of weight. I assigned a sculptor to create a replica of identical weight which I'm going to exchange for the original. For the time being, that's the only detail I know about Harrogate's security system. Lucky for me, a renowned security inspector happens to be in town, and he has written a detailed report about the Harrogate's safety precautions. This report might prove useful in my endeavor. I also managed to befriend one of the museum's curators, Sheila Jennings, and persuaded her to borrow a few keys for
me by tonight.
It's time for me to pay the museum a late visit. The quicker I finish this job, the sooner I get away from Arkford. This town is starting to give me headaches.
Additional Comments:
This mission takes place a few months after the events in Ominous Bequest, so, if you haven't already played the prequel, you should play it first.
Bug Warning:
Due to a bug in the first mission that refuses to disappear, Garrett's feet tend to "slip" into the ground occasionally (it mostly happens at slopes). You can recognize this when his footsteps don't make any sound. If this happens, Garrett can't climb the slightest step. To get unstuck, you simply need to jump.