TTGM1ErrandBoyLoot.rtf
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By: Steven Hindley
Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.
Its an early spring evening, the sun has only just set,
when you finally get to your destination, the Keepers
want you to find someone who has gone missing, the head
Keeper of the local Keeper observation house has more
details, you have been advised to meet him in a room
that has been built over an arched area. You, as Garrett,
has never been to this part of the city due to it being
an over guarded area, due to it being next to the major
shipping area controlling the current war. A curfew is
in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.
Additional Comments: The Trickster's Gem Mine Mission 1
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Hammer Score: 7.0 of 10
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Comments by Reviewer:
Comments by Marecki:
Pros: Very good architecture, meticulously handled background, minimal amount of window dressing, interesting plot.
Cons: Spelling, badly chosen textures in a few places, some minor technical quirks.
Bottom line: "Garrett's Revenge" was good, but there were small things that made it get only bronze. "Errand Boy" fixes most of the problems of its precedenssor, along with so many improvements that it surely deserves silver. It could be better, as there are some bugs... but then again, if any of the FMs didn't have any the Gold Hammer would have been given long ago. It was fun playing it to me even though I was actually looking for any kind of screwups, therefore it should be enjoyable for everyone else too.
- Full Review & Screenshots
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