Allow Textural Sub Groupings
Explanation:
Create a system that allows a more logical grouping of textures, in terms of type, colour, location, etc.
Points to bear in mind:
These various levels of subdivision could be filtered at any stage, so you could ask the texture editor - 'Show me all foot tiles' or 'show me all metal tiles'.
This is {some-what} already a part of the Unreal Engine.
Date Last Update: 12/6/1981
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