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Editor and Editting

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Synchronicity

Explanation:

Currently, 1 unit in DromEd's scale of dimensions clearly does not equal 1 ft in real life. This causes no end of exasperation for a level-designer, as one is forced to calculate the conversion factor of everything which he/she creates in the 3d world, and resize them appropriately. If the Editor really thought in terms of feet, whereby 1 unit = 1 ft, making realistic architecture and brushes would be immensely easier and quicker.

Points to bear in mind:

Possible AlternativeOr alternatively, the US could join the rest of the world at least in this instance and have metric synchronicity. Say a unit = 1m (roughly a yard or 3 ft)?

Point to bear in mindSorry folks but the Unreal Warfare Engine already has its own measurement system.

Date Last Update: 4/2/2002

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Current Rating: 3.75Number Of Votes: 4

Ability to Edit Objects Indirectly
Ability to Overide Randomised Motions
Abstract Colour Choices
Additional More User Friendly Editor
Advanced Selection Tools
Allow Designer to Customise PathFinding
Allow FM to make their own scripts
Allow properties to be copied between objects
Allow Textural Sub Groupings
Assign Real Names to Resources
Automated Skinning
Backwardly Compatible with Thief 1&2
Central Function Base
Change Ambient Light for each Room
Comprehensive Documentation
Engine Supports Glass Shots
Include the Act/React system
Listen/See Resources Easily
Lock Features down such as Brush Set
More Advanced Brush Lights
More Shapes for Room Brushes
Object Placement Should be Gridsnapped
OnScreen Optimisation
Overide the Lightgem
Public Area Property for Rooms/Zones
Randomised Textures
Specific Error Messages
Synchronicity
Versionned pathfinding