Register    
Login:  
Pass:       

 

Editor and Editting

Thief 3 Idea Home
FAQ
Forum Home Page
Voting Summary

 

 

Automated Skinning

Explanation:

Provide a tool that automatically skins an AI by choosing between the possible options. In otherwords, select a face, to go with a body, to wear a certain tunic, etc.

Points to bear in mind:

Point to bear in mindWould require the model system to be extremely versatile, so that components could be plugged in between models, and tunics scaled so that they always fit, etc.

Point to bear in mindThis is already native to the Unreal Warfare Engine! I'm not sure if you can 'switch' head shapes but i know you can switch head skins, body skins, etc... Level designers can easily change the skin of any 'object' in the level. Makeing a new skin is quite definitely possible but you can easily change them.

Date Last Update: 12/6/1981

Return To Index

Vote For This Idea

Add a Point To This Idea

Current Rating: 3.29Number Of Votes: 7

Ability to Edit Objects Indirectly
Ability to Overide Randomised Motions
Abstract Colour Choices
Additional More User Friendly Editor
Advanced Selection Tools
Allow Designer to Customise PathFinding
Allow FM to make their own scripts
Allow properties to be copied between objects
Allow Textural Sub Groupings
Assign Real Names to Resources
Automated Skinning
Backwardly Compatible with Thief 1&2
Central Function Base
Change Ambient Light for each Room
Comprehensive Documentation
Engine Supports Glass Shots
Include the Act/React system
Listen/See Resources Easily
Lock Features down such as Brush Set
More Advanced Brush Lights
More Shapes for Room Brushes
Object Placement Should be Gridsnapped
OnScreen Optimisation
Overide the Lightgem
Public Area Property for Rooms/Zones
Randomised Textures
Specific Error Messages
Synchronicity
Versionned pathfinding