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Editor and Editting

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Overide the Lightgem

Explanation:

Allow the value of the light gem to be easily overriden so that more special effects can be included. This could be used so that the designer makes logical decision about how much cover a location offers.

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Date Last Update: 12/6/1981

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Current Rating: 3.86Number Of Votes: 7

Ability to Edit Objects Indirectly
Ability to Overide Randomised Motions
Abstract Colour Choices
Additional More User Friendly Editor
Advanced Selection Tools
Allow Designer to Customise PathFinding
Allow FM to make their own scripts
Allow properties to be copied between objects
Allow Textural Sub Groupings
Assign Real Names to Resources
Automated Skinning
Backwardly Compatible with Thief 1&2
Central Function Base
Change Ambient Light for each Room
Comprehensive Documentation
Engine Supports Glass Shots
Include the Act/React system
Listen/See Resources Easily
Lock Features down such as Brush Set
More Advanced Brush Lights
More Shapes for Room Brushes
Object Placement Should be Gridsnapped
OnScreen Optimisation
Overide the Lightgem
Public Area Property for Rooms/Zones
Randomised Textures
Specific Error Messages
Synchronicity
Versionned pathfinding