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By: Isaac Kopecky (golem8) Plot Description: You were contacted by a woman named Angela who said she had a business proposition for you. She asked you to come with her, and, knowing better, you did. She led you to a shady part of town and into a back alley where a dark figure was waiting. "Garrett?" the shady fellow asked. "Yes, it's me. What do you want?" you replied. "I see you've met my girlfriend, Angela. I am Isaac, master thief. And I have a proposition for you. I intend to break into Lord Kauer's estate and steal his prized fork and spoon." "You dragged me all the way out here because you want me to steal some guy's silverware?!?" you asked furiously. "You don't understand, Garrett," Angela interrupted. "Lord Kauer's fork and spoon are prized rarities: simply put, they're gigantic. Who eats with large silverware? They have to be worth millions!!" "Hmm, maybe you're right," you replied thoughtfully. "Just where is this Lord Kauer's mansion? And what's the plan?" "It's in the north part of town," he quipped. "Now here's what we'll do: Lord Kauer's going to have a party tonight. Angela will go in dressed as a party guest. She'll be our inside contact. I'll sneak in from the roof, and you sneak in from the basement. We'll all meet in Lord Kauer's kitchen at midnight. Then, Angela will blow open the safe with a magical spell-"...(more) Additional Comments: FM Contest 4 entry
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 12 Vote(s)
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By: Mark - (AsyluM) Plot Description: Living in the city has become somewhat difficult since the death of Karras. The Mechanists know who killed him and have been trying everything in their power to kill me. But I was in the city before the Mechanists were formed and I'll make sure I'm here after them as well. The Mechanists have a newly built seminary in the New Market district. It stands on the grounds where an old Hammerite temple used to stand, which mysteriously "fell" into the ground about a year ago. Rumour has it that when the Hammerites went to investigate what had happened the Mechanists had already sealed off the area. ... (more). Additional Comments: This is my first completed FM, the level is a large Mechanist based mission. The story takes place a while after Thief 2.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 78 Vote(s)
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By: Dark Angel Plot Description: About a month has passed since the Trickster's demise. The Hammerites, seemingly very pleased with your recent work, decide they have another task for you. A Hammerite priest has told you about a holy scepter which has been left in an abandoned cathedral some decades ago. He wishes for you to retrieve it for him. But finding the scepter is only half the job, once found it must be blessed in a special holy pool, which is said to be located inside somewhere.
A simple job for a master thief such as yourself, not to meantion a lucrative opertunity. Be warned though, the priest didn't bother to meantion that the place was haunted.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 51 Vote(s)
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By: Tomi Plot Description: One day you receive a letter from your old friend Lacatar, who you worked for a long time ago. He's a Grand Master of the Academy of Wizards so he is a rich man... In the letter he speaks about a terrible accident that has happened in the Academy. For some reason undead forces have taken over the place - there are not many guards left after many days of battle. Lacatar needs your help and you're not going to leave your old friend into a trouble. So you get your gear and prepare yourself to the journey...
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 49 Vote(s)
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ArtofThieveryWalk.htm ArtofThieverySecrets.rtf |
By: Richard Cull Plot Description: Its mid summer, and the last rays of the sun are disappearing slowly behind the horizon. Most people are beginning to settle in for the night, but not you. No, you 'Garrett' the master thief are standing outside lord Bradford's mansion with the strong intention of robbing him of everything he owns. All you need to decide on is a point of entry. Should you lock pick one of the lower windows? or should climb one of the drainpipes to reach a high level window which is more out of sight? ...More
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Hammer Score: 7.5 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 154 Vote(s)
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Other: |
By: Andrea Aleotti Plot Description: Four month ago a noticeable catch of silver disappeared from the City Bank. Your suspect leads you to Lord Alan, which belongs to the Thieves Guild. He loves music and has a court musician: Mastro Andreas. A guy gave you a map of Lord Alan's Basement and by all apparences the catch is somewhere in here ... and probably something more.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 38 Vote(s)
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