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By: TheHardyBoyz & Kubiac Plot Description: During this cold autumn Garrett must fill his purse to pay his landlord, and he has found the perfect place for easy cash: the Bikett Gallery. He needs the help of his friend Basso to carry all the loot and, after 30 minutes' work, he gets enough precious paintings to sleep in a warm bed for quite some time. As we all know, Basso is not very discreet, and, while he's waiting for Garrett outside the gallery, he's noticed by a man. This man knows that his testimony can earn him quite some money, so Garrett must now find all the pieces of evidence that accuse him.
The first one is inside a judge's house. The judge is outside his home for an evening with his wife, but he's known in the whole region for being paranoid... for this job, Garrett hires his friend Pat the Wallclimber for
a bit of recoinassance, but even Pat can't get past the main door... but nonetheless Pat can give Garrett some interesting information:
Garrett then climbs the wall, drops down into the pool and hides himself in the trees, ready to work... now it's up to you.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 7 Vote(s)
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EnglishMap.jpg ItalianMap.jpg Other: |
By: TheHardyBoyz & Kubiac Plot Description: Part II of the "15 Days" series The story so far...
Day II
Day III
Day IV
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 3 Vote(s)
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By: TDBonko Plot Description: This FM is inspired by the novel “90 Years Later”, by Laza Lazarevic. "Garrett decided to take a rest from his job and to visit his old buddy Boris who lives in a nice mountain village. So, he didn’t take much of his equipment. When he saw Boris and heard his sad story, things become complicated.”
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 24 Vote(s)
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By: Dainem & MH.TheFreak Plot Description: Broken door, destruction and chaos in every room ... footprints everywhere! It's as clear as daylight. You have been robbed, and even worse, this bugger, Lord Andre, has the gall to offer to let you buy back your valuables from him, including your precious Horn of Quinus. This means war! Well, Lord Andre is an ‘honourable’ member of society. Wouldn’t it be convenient if there were something that would jeopardize his good reputation? Luckily you have some useful information about this swine. He has a finger in a lot of pies, some of which involve criminal actions. Rumor has it he is blackmailing the Mayor. You shouldn’t have any problem finding something incriminating. One of your friends drew a map of Andre’s estate for you and hinted that the well is in a bad state. Perhaps it’s possible to reach the estate via the sewers. As soon as you’ve found something incriminating against Andre, take it to the office of Commissar Smith. Though this man is a blue coat, he is said to be upright and incorruptible. As I like to say; "The enemy of my enemy is my friend…" Additional Comments: You must use Darkloader Version 4.2 or else the mission won’t start! (Or any version of GarretLoader.)
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 4 Vote(s)
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By: Uncadonego (Don Adam) Plot Description: The last thing you remember, you were on your way home from the Crippled Burrick after enjoying a bowl of stew. Two men approached you, one from the left, one directly in front of you. They thought you wouldn't notice the third man in the shadows to the right, but they were wrong. Or were they? These men were prepared for your level of skill, and just slightly too late, you heard the fourth man approach from behind. Now you've awoken in cramped quarters without your blackjack or any other equipment. It's time to get out of here and find out what's going on.....
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 29 Vote(s)
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GoldenBookoftheKeepersWalk.htm GoldenBookoftheKeepersLoot.rtf |
By: Zontik Plot Description: "The ancient clan of Builders rose and threatens to our future. Some of the Keepers join them, include Ice Keeper who possesses the fabulous Golden Book - you know, this book is a source of magic power. I'm afraid he decided to hand it to the Builders... But he may be wise enough not to do it. How to know?" You have information from your old fellow - Fire Keeper, that some traces lead to Granit Castle. And you have only one night to know the truth... Additional Comments: This campaign contains three missions: Fire and Ice, Clockwise, and Extinguisher.
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 21 Vote(s)
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