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Thief 2 Fan Mission
TTGM 1: Errand Boy (v2)

 Filesize: 5.3 MB
 Released: 8/3/2000
 readme.txt


 TTGM1ErrandBoyLoot.rtf



By: Steven Hindley

Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.

Its an early spring evening, the sun has only just set, when you finally get to your destination, the Keepers want you to find someone who has gone missing, the head Keeper of the local Keeper observation house has more details, you have been advised to meet him in a room that has been built over an arched area. You, as Garrett, has never been to this part of the city due to it being an over guarded area, due to it being next to the major shipping area controlling the current war. A curfew is in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.

Additional Comments: The Trickster's Gem Mine Mission 1


Hammer Score: 7.0 of 10
Comments by Reviewer:
Comments by Marecki:

  • Pros: Very good architecture, meticulously handled background, minimal amount of window dressing, interesting plot.
  • Cons: Spelling, badly chosen textures in a few places, some minor technical quirks.
  • Bottom line: "Garrett's Revenge" was good, but there were small things that made it get only bronze. "Errand Boy" fixes most of the problems of its precedenssor, along with so many improvements that it surely deserves silver. It could be better, as there are some bugs... but then again, if any of the FMs didn't have any the Gold Hammer would have been given long ago. It was fun playing it to me even though I was actually looking for any kind of screwups, therefore it should be enjoyable for everyone else too.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 92 Vote(s)

    Number of Votes: 92






    Thief 2 Fan Mission
    Docks

     Filesize: 2 MB
     Released: 8/1/2000
     readme.txt





    By: Gonchong (James D. Roberts)

    Plot Description: You have been entrusted by the Keepers to recover a stolen amulet which was aquired by one of Ramirez's agents on a distant island. A ship has now returned and is in dock awaiting unloading. But you aim to unload it first...

    Additional Comments: Thief II Changes:
  • Fixed some bugs.
  • The sounds and schemas vary from the original.
  • Changed some of the more questionable texturing
  • The burricks can now run wild, causing havoc among the guards, if you're feeling mischevious.
  • Keffley now has a key to get out :)


  • Hammer Score: 6.0 of 10
    Comments by Reviewer:
    Comments by Marecki:

  • Pros: Unique atmosphere, very decent architecture, main sources of frustration in T1 version were removed.
  • Cons: Could use fogging or weather where low ambient light used to be, can be finished in below 10 minutes without much strain.
  • Bottom Line: "The Docks" for Thief 2 is a piece of fan missions' history, repolished. Unfortunately minor improvements made to this version get balanced by minor problems that appeared, but neverthless it's a great choice for a session of quick and not too demanding Thief gameplay.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 5 of 10 -- 43 Vote(s)

    Number of Votes: 43






    Thief 2 Fan Mission
    Benny's Dead (v1.2)

     Filesize: 6 MB
     Released: 7/26/2000
     Added: 9/12/2000
     readme.txt


     BennysDeadWalkthrough.htm
     BennysDeadLoot.htm

     Other:
  • French Version: Download
  • French Readme: Read

  • By: The Gingerbread Man

    Plot Description: The New Walled Sector sprang up overnight. United in a common goal, both Hammerite and Mechanist laboured side by side to contain the Gas which bled from the corpse of Soulforge. Only when the last of the brick and iron was secured did anyone think of the unfortunate souls on the Wrong Side of the Barricade.

    Many prayers were uttered that night, on both sides of the New Wall. Not one was answered... (more)


    Hammer Score: 10 of 10
    Comments by Reviewer:
    Comments by Frobber:

  • Pros: Best story-telling experience in a fan mission to date. Lot's of visual variety. realistic gameplay. No bugs.
  • Cons: Not much to report. Perhaps some self-imposed playing styles may not work. EAX mods would have been nice, but does not detract noticeably.
  • Bottom Line: Balanced, fun, straight-ahead story-based mission. A good re-play value.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 237 Vote(s)

    Number of Votes: 237






    Thief 1 / Gold Fan Mission
    Curse of the Ancients

     Filesize: 4 MB
     Released: 7/24/2000
     readme.txt


     CurseoftheAncientsWalk.htm
     CurseoftheAncientsLoot.rtf



    By: Kozmala

    Plot Description: I've been hired to retrieve four ancient Talismans for a rich collector, Lord Turell. The Talismans are buried in a Tomb underneath the graveyard in an abandoned part of the city. Should be easy, although Turell has hired others before me. None of them have been seen since. Even the Hammers are rumoured to have tried.

    According to Turell, a local collector named Morgan had translated some of the texts written by the ancient Masters. These Masters dabbled in the arcane and legend would have us believe the Talismans are protected by this ancient power. Morgan's translations should help me defeat this power.

    Turell has provided a map of the area. My first stop should be Morgan's museum, then the local Weaponsmith to stock up. My funds are low and Turell will only pay on delivery. Maybe the Church will have some supplies I can use.


    Hammer Score: 8.0 of 10
    Comments by Reviewer:
    Comments by Andrew Dagilis:

  • Pros: The map's layout is intelligent, the programming is fairly (though not entirely) flub-free, the scripting is smart (even if the plot's a bit of a retread), the atmosphere is appropriately ominous, the enemy and trap placement are both skillful and fair, and the gameplay is solid.
  • Cons: Some sound-related glitches; one or two programming slips; scarce weaponry; partly recycled plot; some spots where you can get physically stuck.
  • Bottom line: Gordon "Kozmala" Miller's Curse of the Ancients offers at least two to three good hours of absorbing gameplay, in a setting where Lara Croft would feel right at home.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 8 of 10 -- 32 Vote(s)

    Number of Votes: 32






    Thief 1 / Gold Fan Mission
    Journey 1: Tears of Blood

     Filesize: 6.32 MB
     Released: 7/20/2000
     readme.txt





    By: Sperry

    Plot Description: Well, this is just great. Here I am, in this putrid cell awaiting my so called redemption to the builder of these wretched lands. Down here, I'm rarely given enough light to see my own hands, and when a watchman does cometh along with his quaint lantern and trendy water pouch, revealed become the mawkish stones on the walls, shrouded with mold so thick that any horticulturalist would rank it healthier then I am. The stench is horrible, or at least I remembered how awful it was when I could bring myself pay attention to it, and the air here is rotten enough to make rats swell up and burst from ichor they didn't even know was in them. It seems like a few days ago, though I'm not even sure I've been here for an hour yet, I was thrown into this place alledged of murder of a nobleman. I never had I killed anyone related to the esquires whose trinkets I flitted, I would have ensured myself a sensible cover-up.

    Additional Comments: This mission was formaly known as Escape from Guilesatpeak

    NO SCORE
    Unrated

    Cast your vote by clicking on the vine image below -- Current score: 7 of 10 -- 31 Vote(s)

    Number of Votes: 31






    Thief 1 / Gold Fan Mission
    Calendra's Cistern (v1.1)

     Filesize: 32.1 MB
     Released: 7/1/2000
     Added: 8/10/2000
     readme.txt

     Patch (5.5 MB)

     CalendrasCisternWalk.htm
     CalendrasCisternLoot.rtf

     Other:
  • Klatremus' Calendra's Cistern Lootlist.htm
  • Download the No Movies Version
  • Download the Briefing
  • Download the Endgame
  • FAQ

  • By: Purah, Totality, Thumper, Loanstar, & Deep Qantas

    Plot Description: This is your city. A black-caped lord, you survey your domain from the rooftops with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they slice and assess every footfall on the midnight cobbles below. You time every pendulous swing of the lanterns and evaluate every fitful throw of shadow from one end of the street to the other. Your ears unconsciously decipher the sullen echoes of voices, machinery and wind. This is a city of metronomes where chimney pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats of incurable decay. You gauge the lonely armored scrape of each city watchman as a matter of habit, for there is machination in thievery. And timing is everything. You have internalized the rhythm of movement and non-movement, the play of shadows, down to your very own pulse.... (more)


    Hammer Score: 8.5 of 10
    Comments by Reviewer:
    Comments by Alex Thomson:

  • Pros: Sound story on the whole, good architecture, lots of places for the explorers to find and many technical feats.
  • Cons: Some areas of the story seem rather weak, the new tech is bugged, some of the areas are just too convenient.
  • Bottom Line: Calendra's Cistern is certainly worth the download. It is large and highly technical mission, a fact which may have allowed many people to overlook its shortcomings, the most notable of which are the bugs in the safe and the shop and the irrational reason for Garrett's undertaking the mission in the first place. As is often the case with the better missions, it is often the small things that let the mission down, and Calendra's Cistern is no exception.

    - Full Review & Screenshots


  • Hammer Score: 8.5 of 10
    Comments by Second Opinion Reviewer:
    Comments by Marecki:

  • Pros: Good story with occasional peaks of excellence, impressive tech features, generally pleasant appearance, well done AI skins.
  • Cons: high mush content within the story, general feeling of emptiness in most areas, a few tech bugs, layout forces player to do roof mountaineering, many sections that wouldn't make any sense weren't they to provide more challenge for a thief, one objective that can seriously annoy even the most patient players.
  • Bottom line: As it is well known for movie buffs, a project's size doesn't guarantee its quality; furthermore, the bigger the thing the greater the chance of screwing up somewhere. And one of these seemingly irrelevant shortcomings may become a drop that fills a cup... While for some people the general impression and the easily noticable good things might completely dwarf the bad ones, a thorough look into details shows clearly there would much to improve or redo if the designers of Calendra's Cistern wanted their mission to achieve Gold.

    - Full Review & Screenshots

  • Cast your vote by clicking on the vine image below -- Current score: 9 of 10 -- 136 Vote(s)

    Number of Votes: 136




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