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TTGM1ErrandBoyLoot.rtf |
By: Steven Hindley Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.
Its an early spring evening, the sun has only just set,
when you finally get to your destination, the Keepers
want you to find someone who has gone missing, the head
Keeper of the local Keeper observation house has more
details, you have been advised to meet him in a room
that has been built over an arched area. You, as Garrett,
has never been to this part of the city due to it being
an over guarded area, due to it being next to the major
shipping area controlling the current war. A curfew is
in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 92 Vote(s)
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By: Gonchong (James D. Roberts) Plot Description: You have been entrusted by the Keepers to recover a stolen amulet which was aquired by one of Ramirez's agents on a distant island. A ship has now returned and is in dock awaiting unloading. But you aim to unload it first... Additional Comments: Thief II Changes:
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 43 Vote(s)
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BennysDeadWalkthrough.htm BennysDeadLoot.htm Other: |
By: The Gingerbread Man Plot Description: The New Walled Sector sprang up overnight. United in a common goal, both Hammerite and Mechanist laboured side by side to contain the Gas which bled from the corpse of Soulforge. Only when the last of the brick and iron was secured did anyone think of the unfortunate souls on the Wrong Side of the Barricade.
Many prayers were uttered that night, on both sides of the New Wall. Not one was answered... (more)
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Hammer Score: 10 of 10 |
Comments by Reviewer: Comments by Frobber:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 237 Vote(s)
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CurseoftheAncientsWalk.htm CurseoftheAncientsLoot.rtf |
By: Kozmala Plot Description: I've been hired to retrieve four ancient Talismans for a rich collector, Lord Turell. The Talismans are buried in a Tomb underneath the graveyard in an abandoned part of the city. Should be easy, although Turell has hired others before me. None of them have been seen since. Even the Hammers are rumoured to have tried. According to Turell, a local collector named Morgan had translated some of the texts written by the ancient Masters. These Masters dabbled in the arcane and legend would have us believe the Talismans are protected by this ancient power. Morgan's translations should help me defeat this power.
Turell has provided a map of the area. My first stop should be Morgan's museum, then
the local Weaponsmith to stock up. My funds are low and Turell will only pay on
delivery. Maybe the Church will have some supplies I can use.
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Hammer Score: 8.0 of 10 |
Comments by Reviewer: Comments by Andrew Dagilis:
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 32 Vote(s)
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By: Sperry Plot Description: Well, this is just great. Here I am, in this putrid cell awaiting my so called redemption to the builder of these wretched lands. Down here, I'm rarely given enough light to see my own hands, and when a watchman does cometh along with his quaint lantern and trendy water pouch, revealed become the mawkish stones on the walls, shrouded with mold so thick that any horticulturalist would rank it healthier then I am. The stench is horrible, or at least I remembered how awful it was when I could bring myself pay attention to it, and the air here is rotten enough to make rats swell up and burst from ichor they didn't even know was in them. It seems like a few days ago, though I'm not even sure I've been here for an hour yet, I was thrown into this place alledged of murder of a nobleman. I never had I killed anyone related to the esquires whose trinkets I flitted, I would have ensured myself a sensible cover-up. Additional Comments: This mission was formaly known as Escape from Guilesatpeak
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NO SCORE |
Unrated
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 31 Vote(s)
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CalendrasCisternWalk.htm CalendrasCisternLoot.rtf Other: |
By: Purah, Totality, Thumper, Loanstar, & Deep Qantas Plot Description: This is your city. A black-caped lord, you survey your domain from the rooftops with pensive, cynical eyes. They are analytical eyes. Like camera shutters, they slice and assess every footfall on the midnight cobbles below. You time every pendulous swing of the lanterns and evaluate every fitful throw of shadow from one end of the street to the other. Your ears unconsciously decipher the sullen echoes of voices, machinery and wind. This is a city of metronomes where chimney pots sway to the ancient gurgle of pipes whose forlorn songs rise from throats of incurable decay. You gauge the lonely armored scrape of each city watchman as a matter of habit, for there is machination in thievery. And timing is everything. You have internalized the rhythm of movement and non-movement, the play of shadows, down to your very own pulse.... (more)
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Hammer Score: 8.5 of 10 |
Comments by Reviewer: Comments by Alex Thomson:
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Hammer Score: 8.5 of 10 |
Comments by Second Opinion Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
9 of 10
-- 136 Vote(s)
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