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AshcourtLoot.htm |
By: Ravenhook (Duncan Ardley) Plot Description: This place is far better than you could have ever imagined. Do yourself a big favour and settle down for a while. You will be looking for a little place to hole up and blend in, of course money is and always will be an issue so you will have to find a nice supply of it to tide you over. Ashcourt is a sprawling place and it goes without saying...look high, look low, think like a thief....remember if there looks to be a secret opening then the switch or lever WILL be well hidden. Above all just have fun.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 15 Vote(s)
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By: Ravenhook (Duncan Ardley) Plot Description: It has been several months since the defeat of Karras at Soulforge. You have been moving from town to town as a drifter, drinking in the delights and skimming off the perks of each in turn as usual. And as usual you are skint again. Your Landlord has been getting rather impatient at the 6 week overdraught you have with him. Still one more night won't hurt..you have been invited to the local inn by a very pretty lady tonight, so he can wait till tomorrow.
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 1 Vote(s)
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By: Red Rogue Plot Description: Cutty left behind a bunch of virtual training simulations in his attic which I managed to find. The point of this one is a simply survival. This shouldn't be too hard. On the other hand, I also found a pile of notes related to this virtual sumulator, and from my own assessment, this thing could turn out to be pretty reallistic after all. I might have to watch my step…
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 12 Vote(s)
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By: Red Rogue aka Sperry and Asymuth Plot Description: Strange things have been manifesting themselves at the regional ducal/Hammerite Asylum... 'Tis up to you to solve to mistery as well as ridding us simultaniously of the priest...
Clue meets thief.
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 5 Vote(s)
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Map.pdf |
By: Remix by Dark Assassin Plot Description: After struggling my way back to the surface from the icy ocean depths, I strove for what seemed like ages to paddle my raft back to shore. I made it back just at daybreak, and got the hell out of the area, unnerved by sinister things I had discovered...(more) Additional Comments: This is a remake of the original John D mission A Brawl in the Tombs.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 76 Vote(s)
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Lootlist.rtf |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 31 Vote(s)
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Other: |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 29 Vote(s)
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Walkthrough.htm |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 17 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 44 Vote(s)
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By: Removed Additional Comments: Yandros' Small Stock Resource Contest entry
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Cast your vote by clicking on the vine image below -- Current score:
8 of 10
-- 4 Vote(s)
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Walkthrough.htm |
By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 31 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 5 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 33 Vote(s)
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By: Removed
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Cast your vote by clicking on the vine image below -- Current score:
3 of 10
-- 22 Vote(s)
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By: Ricebug Plot Description: The Strife saga continues. In the first mission, you uncovered an evil plot by the local town governor, a greedy taffer named “Meech.” Now, you’ve escaped into the sewers, where you find more evil…
This is a mini-campaign, which includes The Sewers, The Docks, and The Prison. The mission goals of the original Strife game were changed to adapt them to Garrett’s world.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 4 Vote(s)
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By: Ricebug (Terry DeLaney) Plot Description: These are the first two maps of the original DooM, made by iD Software. It was made for Thief II for a couple of reasons:
1. For us old-timers to remember the good ol’ days.
The architecture is 99% to scale from the original DooM, although certain liberties were taken to
accommodate Garrett’s height and abilities (the DooM player was shorter, and he couldn’t jump or climb). There is no loot, only one readable, and very economic objectives. Enemies were added just to maintain interest.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 24 Vote(s)
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