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By: Jonquil Plot Description: Description: Oh no not another bloody castle level! Well i'm afraid so but that's just my personal preference. Seriously though, here's what it's about: "Garrett, your reputation preceeds you and I need the best for this job. Lord Barnard has a gemstone known as the heart, I am sure you are familiar with it. I am willing to pay you very well if you can get it for me. One of his less loyal servants will let you into the castle grounds but then you are on your own, I cannot ask him to risk exposing himself. Enclosed is a map of the castle which you may find useful. When the job is done contact the bearer of this letter, he will tell you where, and we can arrange to meet. Sincerely, Alex." Additional Comments: This is the first time I have done any kind of level editing, so don't expect anything fancy!
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Kung Fu Gecko: • Pros: Basic thief gameplay, nice decorative style, clean and bug free. • Cons: Surprise-factor doors, subdued in what the level accomplishes. • Bottom Line: Inheritance, with back to basics gameplay at its core, is definitely a recommended play. It won't stand above the crowd as a ground breaking new level, but sometimes thieves want that straightforward stealth and pilfering
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 19 Vote(s)
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By: Komag (Ben Ramsey) Plot Description: A woman named Victoria has offered me a job to steal a sword from a nobleman named Constantine, but in my preparations for the hiest I heard word of a giant tree with valuable magical healing fruit which grows in Constantine's orchard. I've decided to put off the sword job for another night, and steal into the high wall orchard to grab some of the fruits for myself, as they will probably bring in a pretty penny on the street. Basso has supplied me with a basic map he drew from information he bribed from an old guard who somehow used to "work" there - in a tree? Anyway, since I've heard the tree is rather huge, I'm glad the Keepers made me master the art of the rope arrow, which should come in quite handy on this little heist.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Review by frobber:
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Cast your vote by clicking on the vine image below -- Current score:
4 of 10
-- 51 Vote(s)
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By: Paul Buckley Plot Description: Letter from Layne to Garrett, To my friend Garrett, There is a general feeling of unrest in Karrassina, the unified factions are at breaking point as each tries to obtain their share of control in the city, a civil war is not out of the question. Amidst all the political unrest there are rumours tearing through the underground regarding a new unknown force, a new threat that has been brewing in recent times. It surely not the Mechanists as they are but all gone, those that remain are now part of the unified coalition of Karrassina along with the Hammerites and the City Watchmen. No coalition members claim to know or admit to knowledge of who or what is behind these rumours or if they are true. (more) Additional Comments: The sleepy city of Karrassina lies beneath the level of the sea and is situated upon land reclaimed from the central oceans by the mechanists before their timely demise. Since the end of mechanist rule, Karrassina has undergone many governmental changes and Karrassina is now governed by 'The Unified Coalition Of Karrassina'. The city has only recently regained its political stability and a degree of law and order is now in place. Karrassina is populated mainly by the very wealthy and the very poor, there is nothing much between. The two are segregated by the city guard who enforce peace in Karrassina as the rich look to steal from the poor to give to themselves.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 51 Vote(s)
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Walkthrough Other:
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By: Pershin Sergey V. (mad god) Plot Description: Switcher, the friend of mine came to me with the strange request. He lost the contact with his son Mike, who is a memeber of the Mage's Guild. And he is afraid that there something happened, since before that Mike regulary visited him. He will pay for this and also has provided me with some information. First, he gave me a map (oh, at least that's how he calls that worthless piece of paper), second he told me about 'Ancient Crown' - a valuable item which buried somewhere in that forest where mage's guild in. He said that some fellows before me tried to find it,.. but nobody returned back. So, I guess I must be carefull there. Also he said something about magical Sceptre and that he knows some people very interested in it. In this case I should try to locate and extract it (of course only if mages are gone). And of course I'll take all the loot that might be there. I think It will be interesting jorney.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Shrubbery / Myoldnamebroke: • Pros: Great sneaky play, brilliant technical accomplishments • Cons: Had to reload far too often, can be very, very irritating • Bottom Line: If you can put up with the problems and stick with it, this level provides some of the best gameplay I've encountered in a FM.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 20 Vote(s)
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SmugglersRequestWalk.htm SmugglersRequestLoot.html Other: |
By: Richard Cull Plot Description: A good friend of yours is in trouble and has asked for your help. Quinn is a merchant with a smuggling operation on the side. Unfortunately for Quinn, The Captain of the Guard suspects, and he's after the prove to make Quinn a permanent resident of the cities prison. After several raids on Quinns warehouses yielded nothing. He's decided to impound one of Quinns ships and arrest the Captain. No doubt to have a confession beaten out of him. A messenger delivered Quinns letter of help earlier this morning, Quinns been good to you in the past so you decided to make you way to Quinns as quickly as possible. Unfortunately Quinn lives on the other side of the river which is joined only by one heavly guarded bridge. So getting your weapons across to Quinn's is out of the question. Luckily Basso also lives on this side of the river. So after a quick visit, Basso has agreed to help you by stealing some weapons from hes current employer, and stashing them in a convenient place for you to pick up later. All thats needs to be done now, is to wait for Quinn to return from he's visit to the guard house and update you on the situation. Hiding away in Quinns loft, you decide to get some rest, you have a feeling that your going to need it.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 66 Vote(s)
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TTGM1ErrandBoyLoot.rtf |
By: Steven Hindley Plot Description: Based on the map for Garrett's Revenge, the Keepers have a mission for you. You can do what you like, break into buildings, steal anything valuable, knockout who you want (except cops on expert), hack to death who you want.
Its an early spring evening, the sun has only just set,
when you finally get to your destination, the Keepers
want you to find someone who has gone missing, the head
Keeper of the local Keeper observation house has more
details, you have been advised to meet him in a room
that has been built over an arched area. You, as Garrett,
has never been to this part of the city due to it being
an over guarded area, due to it being next to the major
shipping area controlling the current war. A curfew is
in force in this area, anyone found on the streets after sunset is in serious trouble, a thief like Garrett, will be killed on sight. The last group of thieves that tried to plunder this area can be found spread around the city, their severed remains can be seen, hanging from spikes, as a warning to others.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Comments by Marecki:
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 92 Vote(s)
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By: Toni Hollming (Trimfect) Plot Description: "Remember when Garrett stole that scepter from fat Lord Bafford? Well I have a place for it in my circle, and I need you to get it for me." -Master Nightfall Additional Comments: Idea was to make a more flexible map than the normal Thief levels. Whole level is a single building that you can get in various ways. Its up to you to decide how and from where you go in.
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Hammer Score: 7.0 of 10 |
Comments by Reviewer: Nightfall: This level is on par with the missions in Thief was far as quality, and may actually be funner than a few of them! Gathering at the Bar is a fabuless mission! If you only download one fanmade mission, make it be this one!
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 44 Vote(s)
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By: Alan Miles (Rugball) Plot Description: Footsteps approach, you hear a futile plea for help and a brutal murder occurs just a heartbeat away. Thus begins your adventure in the Thieves Quarter, a decidedly bad neighborhood.
The slain man has information about the Mage's Medallion that was stolen from Ramirez.
The thief responsible has been taken into custody by the Sheriff whose rise to power can be
traced to his relationship to Ramirez. You must locate the medallion and take it the owner of
the Laughing Skull Tavern, Bartok, twin brother of Farkus, your supplier.
You will be rewarded for your trouble but another favor will be asked -- recover the
Builder's Chisel. You, of course, cannot allow Ramirez to use his influence to run this part of
town. Teach him a lesson by helping yourself to the contents of his treasury...
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Hammer Score: 6.5 of 10 |
Comments by Reviewer: Comments by David Riegel:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 19 Vote(s)
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By: Gumdrop (Tim Murray) Plot Description: While up to his usual tricks, Garrett attracted the attention of a small group of Hammerite fanatics. He managed to escape a "righteous pounding" by climbing a tree and dropping down into Lord Richshaw's eccentric little hedgerow maze. Garrett lost some of his equipment during the persuit, so now he must rely on his stealth to see him through the night. He must find a way out of the gardens, but what of all those strange rumours about Rickshaw? Additional Comments: FM Contest 2 entry
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Hammer Score: 6.5 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 44 Vote(s)
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By: Hit Deity Plot Description: Word on the street is that there is a crypt nearby in the City that caters to the rich and powerful, and that it might be time to go "explore" it. Due to its high-profile clientele, it just might have a few trinkets lying around that might put you closer to that elusive retirement that you keep thinking about...(more) Additional Comments: FM Contest 1 - 64 Cube winner!
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Hammer Score: 6.5 of 10 |
Comments by Reviewer:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 33 Vote(s)
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By: James Desiderio (Jimmy) Plot Description: It seems that there is a new thief organization called "The Dragon's Tail" that has been gaining quite a bit of a reputation lately for being ruthless and unrelenting to their competitors. The Keepers think that the organization is involved with illegal smuggling, gambling and other incidents and are giving The Keepers and myself a bad name. They want me to break into the one of their lackey's residences and get some information on them and return back. ...(more) Additional Comments: FM Contest 2 entry
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Hammer Score: 6.5 of 10 |
Comments by Reviewer: Review by Digital Nightfall:
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 44 Vote(s)
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By: Tern Plot Description: Me first effort...a small-medium sized level with various elements and surprises. Feedback of all kinds is welcome, either by email or in the Editor's Guild Forum. I'm considering working on an .avi briefing; please let me know if it would even be worth it :) In the meantime turn out the lights, crank the speakers, enjoy yourself, explore freely, and don't forget to read the scroll you start out with.
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Hammer Score: 6.5 of 10 |
Comments by Reviewer: CEC UA: Pros: great atmosphere and plot. Cons: minor bugs, rather plain architecture
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 9 Vote(s)
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By: Garett Choy (Kung Fo Gecko) Plot Description: A Hammerite keep holds the largest collection of books in the land; and a particular book you've set out to retrieve. You've always wondered what was inside the keep's mysterious tower. While you're there, you may also want to recover a friend's personal item and the gold skull of St. Bentano. This is a medium sized mission where the gameplay style of choice is sneaking, but is appropriate for all styles of play. Also great for rope arrow lovers.
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: CEC UA: Kung Fu Gecko brings us this gem of a level, shattering many preconcieved notions about the quality of user made levels. Running at a near par with many actual thief missions, The Library has something for almost everyone. Grab your little tCoSaS library card and check this level out, and we promise no fines for late returns...in fact, keep it.
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Hammer Score: 7.0 of 10 |
Comments by Second Opinion Reviewer: Tolen: What else is there to say, other then that this is a great mission!
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 34 Vote(s)
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By: Goit Plot Description: It has come to your attention that a very valuable gem, the Morning Stone is being kept in a nearby Hammer monastery. The stone is reputed to be magical but what matters is that it will command a high price. Your sources tell you that the stone is hidden somewhere under the monastery. Break in and acquire it for yourself.
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: CEC UA: Well taffers, its time to shave thy head, grab a brown throw rug, and say thy prayers, 'cause you're off to a monastery. The Monastery of St Fera. A great level for sneakers, and a decisive victory on the camel front. Go forth and declare that ye shalt download this level, play it, and declare it good. Just don't forget your fedora and whip...you're gonna need it.
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Hammer Score: 6.0 of 10 |
Comments by Second Opinion Reviewer: Tolen: All in all there isn't much new to this level except the various enemies at the end, but it is really good...hey, I'm quite busy and yet played through it twice, so that should say it all. Have fun.
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Cast your vote by clicking on the vine image below -- Current score:
6 of 10
-- 17 Vote(s)
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ShadowofLordRothchestLoot.htm |
By: Anthony Huso Plot Description: It's been three weeks since you sold Constantine's Sword with the understanding that you could always steal it back. The idea was to pay off all your debts with the cash from the sale-which you've already accomplished. The pursuant intent, of course, was to get your weapon back plus interest from whoever was rich enough to buy it in the first place. That was then....
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Goit: A mixture of several minor triumphs and several minor flaws. Unspectacular but definitely worth playing.
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Cast your vote by clicking on the vine image below -- Current score:
7 of 10
-- 13 Vote(s)
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By: Belboz Plot Description: The Local Authorities have just finished building a new public swimming baths and are to celebrate its opening this evening with a gala. Additional Comments: Runner-up in FM Trial Contest.
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Hammer Score: 6.0 of 10 |
Comments by Reviewer: Lower Range: 4 -- There's nothing actually wrong this mission, but it does require a fair bit of sludging through sewers and other wet areas... which might not be to your taste. Upper Range: 6.5 -- A good mission if you like conventional, unconfusing Thief gameplay.
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Cast your vote by clicking on the vine image below -- Current score:
5 of 10
-- 39 Vote(s)
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