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Doom Style Health Face

Explanation:

If you could look at a body that's been slowed and bloodied by injury, it seem more natural. Doom had it right with the marine face that showed his state of health.

Points to bear in mind:

Bad PointThats old skool, save it 4 ya grandma! But seriously, there are many things wrong with this. (1) You cant see garrets full face. (2) It looks corny and cheep! This is THIEF3, not some cheep 'start up' game title! (3) Showing Hit Points gives a better/easier/quicker understanding of Garret's health. You give the impression that its not realistic, this is incorrect! You are playing the game as Garret, right? Well put your self in his place. If you are battered and brused, YOU WOULD KNOW IT WITH OUT haveing to 'look at yourself' in the mirror. Sure you would 'feel' it with pain but the BEST way to represent this is showing some HP system.(I was refering to the origional Doom when I said "cheep 'start up' game title" so don't flame me!)

Date Last Update: 12/6/1981

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Current Rating: 1.17Number Of Votes: 12

A Timer
A Way to De-Arm your Bow
Ability to Check Stats InGame
Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
Draw On Map
Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
Searchable AIs
Speed Control Bar
Targettable Jump System
Toggleable AutoEquips