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Interface

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Replace LightGem with Human Figure

Explanation:

Instead of the shadow crystal have a representation of Garrett's Body which relates what parts are hidden or not. Could also figure could change depending upon whether Garrett is crouching, leaning running, etc.

Points to bear in mind:

Good nor bad pointMore Challenging as small shadows would only hide a small part of the body

Good PointProvides a better correlation between the actual visual shadow and the player

Bad PointTakes up a larger amount of screen, and makes the interface more complicated.

Possible AlternativeThe light gem could be a toggled feature, but not available on Expert mode.

Possible AlternativeI think the LightGem should be an Item because thats what it is to Garret, right? A stone that can be used to measure light levels. However, I would recremend that it be the 'defult' item in the list. Kind-of like the compass in T2 but always viewed if no other item is shown. EX: If Garret is picking a lock, he isnt looking at the Gem is he?

Date Last Update: 12/6/1981

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Current Rating: 2.1Number Of Votes: 10

A Timer
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Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
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Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
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Speed Control Bar
Targettable Jump System
Toggleable AutoEquips