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Interface

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A Timer

Explanation:

Some observations and plans are helped by a timer, analysing guard patrol routes for example. It would be helpful to have a timer as part of the interface, so that players can plan their actions more.

Points to bear in mind:

Bad PointDoes make Garrett more reliant on gadgets rather than their own skill, players could simply count in their own heads if needed.

Date Last Update: 2/12/2002

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Current Rating: 1.25Number Of Votes: 8

A Timer
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Ability to Check Stats InGame
Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
Draw On Map
Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
Searchable AIs
Speed Control Bar
Targettable Jump System
Toggleable AutoEquips