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Interface

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Cloth/Card Maps

Explanation:

On some levels it is useful to look at the map and come up with a plan of aciton. Including a real map, cloth or card, of the levels would allow players to consult their map when they want to, and not have to freeze time to do so.

Points to bear in mind:

Good PointSome people do no not enjoy staring at a computer screen for long lengths of time,a handout map will prevent this.

Good PointIncreases the background knowledge that can be found about the world and environment, and hence immersion.

Date Last Update: 2/12/2002

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Current Rating: 3.5Number Of Votes: 8

A Timer
A Way to De-Arm your Bow
Ability to Check Stats InGame
Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
Draw On Map
Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
Searchable AIs
Speed Control Bar
Targettable Jump System
Toggleable AutoEquips