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Interface

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Look at the Contents of Containers

Explanation:

There is currently no way of finding out what is in a chest/container without picking the contents up. This would save time by allowing players to not bother picking items up they do not want, and prevent them from being made visible.

Points to bear in mind:

Point to bear in mindOnly really useful if Encumberance is added, or if items/weapons being automatically equipped is kept in.

Good PointI agree -- for a game which at one level is all about loot, not being able to see what I'm getting is a downer. Best would be to physically show the items in the container after it's opened, letting Garrett pick and choose; second best would be a window showing container contents and a "take all" button.

Date Last Update: 12/6/1981

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Current Rating: 3.5Number Of Votes: 10

A Timer
A Way to De-Arm your Bow
Ability to Check Stats InGame
Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
Draw On Map
Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
Searchable AIs
Speed Control Bar
Targettable Jump System
Toggleable AutoEquips