Register    
Login:  
Pass:       

 

Interface

Thief 3 Idea Home
FAQ
Forum Home Page
Voting Summary

 

 

Keep Maps Vague but Informative

Explanation:

Something I loved about Thief 1 that was lacking in TMA was the maps. I liked the way that quite often, they were vague, but showing how much information you'd expect to have. Go back to the old style.

Points to bear in mind:

Point to bear in mindJust as long as you can write or better put 'draw' on the maps. So more detail can be added in-game when needed.

Date Last Update: 12/6/1981

Return To Index

Vote For This Idea

Add a Point To This Idea

Current Rating: 4.12Number Of Votes: 8

A Timer
A Way to De-Arm your Bow
Ability to Check Stats InGame
Ability to Place Items
Ability to Redeem/Sell Unused Items
Automatic Key Selection
Avoid Switching Video Modes
Better Access to Notes
Close Maps Using Mouse
Cloth/Card Maps
Customisable Stats
Diary (Replay Feature)
Doom Style Health Face
Draw On Map
Gamma/brightness reference image
Groups Within the Inventory
Incorporate Light Gem into Compass
Interface Screens Too Bright
Keep Maps Vague but Informative
Look at the Contents of Containers
Option to remove health bar
Option to Remove/Resize Lightgem
Pre-Load the Level where possible
Previous Keybind Seaching
Replace LightGem with Human Figure
Searchable AIs
Speed Control Bar
Targettable Jump System
Toggleable AutoEquips