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Item and Weapons for the Player

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Remove Scouting Orbs

Explanation:

Eliminate scouting orbs. Such extraneous and unfair advantages take away from the challenge of voyerism and surveillance. They also aren't technically necessary in any of the missions, and detract from existing the medieval-like arsenal.

Points to bear in mind:

Good PointWould simplify Garrett's inventory by leaving less stuff- to clutter up his equipment, which would result in a lighter, less-bulky, and less visible load.)

Good PointGarrett wouldn't realistically be able to carry all of those bulky orbs on his person; even carrying a single scouting orb is stretching the boundaries of believability.

Point to bear in mindWould have to come up with a good explanation as to why scouting orbs are no longer included, for continuity purposes.

Good PointScouting orbs are rather useless items added to an already cluttered inventory.

Bad PointOh look, there are those Cut&Paste comments seen, almost identically, in just about every "Remove XOXO" topic here! Those 'un-creative' and 'un-thought-out' comments can be used for just about EVERYTHING in Thief relating to fantasy. --- See, I can cut&paste too.

Bad PointScouting Orbs does give Garret an unfair advantage, that's exactly why he would have one! Garret, being a master thief, would take any opportunity to shift the odds in his favor. Its not unfair, it is is realistic! ___ A distraction from the medieval-like arsenal? No. Thief exists in a world that has Pseudo-Technology, as well as medieval technology. You might as well ditch Garret's mechanical eye, and while your at it, ditch anything techno form T2 as well. ___ Takes away challenge? Well yes, [place 2ed & 3rd sentences here]. Useless only to those who refuse to use them.

Date Last Update: 3/11/2002

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Current Rating: 3.5Number Of Votes: 8

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Bindings / Gags
Binoculars / Looking Glass
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Dagger/Stiletto
Door Jams
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