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Allow the Player to make Booby Traps

Explanation:

Give the player the abiltiy to create more advanced booby traps to leave behind for the unwary. This could either be a fantastic physics system, or just some more items.

Points to bear in mind:

Possible AlternativeOne big enhancement towards this would be to allow the player to position objects exactly. This would allow the proverbial heavy object on top of door scenario.

Possible AlternativePerhaps objects in the correct place at the correct time creates a trap. Move explosive barrels next to a door, and then leave a fire arrow on the ground beside them.

Possible AlternativeTo add more discovery, the precise nature of these 'self made' traps does not have to be revealed.

Good PointThis idea could greatly enhance the gaming experience by allowing the player to figure out how to be like Steven Segall & produce massive amounts of pain for the victim.

Date Last Update: 12/6/1981

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Current Rating: 2.73Number Of Votes: 11

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog