Register    
Login:  
Pass:       

 

Engine Features

Thief 3 Idea Home
FAQ
Forum Home Page
Voting Summary

 

 

Filament System

Explanation:

We have particle systems, how about filament systems? I'm talking about one dimensional string segments not rendered as polygons, but just as simple lines in the same way that zero dimensional particles are rendered as points now. Perhaps the efficiencies are significant enough to make it worthwhile? If tied in with physics, this could create flexible nets, cobwebs, ropes, vines, with the hopeful outcome that they would be less taxing on the CPU than rendering them with polygons.

Points to bear in mind:

Point to bear in mindUsing the skeletal animation system and the rag-doll physics, the same effect can already be accomplished without any further modifications.

Point to bear in mindI think you misunderstand the point I'm trying to get at. I am suggesting that, in theory, this might be more efficient than to use polygonal systems. It could perhaps allowing for more impressive outcomes in some situations in the same way that particle effects can produce attractive displays without taxing resources as much as if the same system was rendered using polygons. No doubt what I'm suggesting can be replicated, I'm just postulating that to do it this way might be more efficient. Of course that is a very big "might" :)

Date Last Update: 5/27/2002

Return To Index

Vote For This Idea

Add a Point To This Idea

Current Rating: 2.5Number Of Votes: 2

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog