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Engine Features

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Terrain Damage

Explanation:

Make terrain dynamic - if you force a large explosion, the nearby surroundings would be damaged by the fact.

Points to bear in mind:

Point to bear in mindMaking scenery completely deformable via damage would not only make coding harder, but gameplay too. Perhaps engineer in specific missions/circumstances.

Good PointPlease please please please please. If your computer can't handle it, then buy a new one. This may not be necessary for the gameplay, but it will be for the realism. I want to blow things up!

Date Last Update: 12/6/1981

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Current Rating: 3.17Number Of Votes: 12

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog