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In Game Death Scenes

Explanation:

When the player dies, switch to an external view, showing his corpse and how he died.

Points to bear in mind:

Point to bear in mindWould need special motions coded for the Guards/Monsters to respond intelligently after the demise. Victory shouts for guards, mauling by monsters. Standing there, or going back on patrol would be wrong.

Possible AlternativeIf this is done in T3 (which i doubt it) make it an option to turn on/off! I HATE those games whare it shows your corpse lying on the ground as the camera slowly zooms out. HOWEVER: you could insted focus on the guard that made the kill. Have the camera follow him in the third persion view. This wouldnt be hard to code. In fact, I beleave a simular feature is already in the Unreal Engine! --- This way, the player is focused on the guards insted of a visual reminder that your dead.

Point to bear in mindI agree that it should be available as an option that the user can turn on or off. It could prove to be a very irritating addition to the game otherwise.

Date Last Update: 12/6/1981

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Current Rating: 1.9Number Of Votes: 10

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog