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Thief 3 Idea Home
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Ability to Barricade/Block Doors Add Randomness Allow the Player to make Booby Traps Animated Faces Better Object Interaction with Elements Better Situational Awareness Blood Trails Cloth Dynamics for Cloaks Consequence Cutscenes Eyes have to Adjust Filament System Friction Head Bobbing Optional Improved Outdoor Environment Improved Water In Game Death Scenes Keep the Visual Look Leave Footprints in Snow and Gravel Make Breath Visible Make Moss Spreading Natural Make Thief cross-platform! MidMission Cutscenes More Brutal More Realistic / Randomised Physics More Realistic Attitude To The Dead Moving Spotlights No More Obsession With Circles Round Terrain Runtime Shadows See Player ''s Body Terrain Damage Torches can be Picked Up Volumetric Lighting Volumetric Smoke/Fog |
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