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Better Situational Awareness

Explanation:

There needs to be someway of compensating for the lack of peripheral vision, probably the ability to look right or left while in game.

Points to bear in mind:

Point to bear in mindIt's true that you get tunnel vision in most games, but you also get the ability to turn your head awfully quickly. Real people would hurt themselves if they twisted their necks as fast as I flick my mouse.

Bad PointIncluding a third person view would ruin the immersion.

Date Last Update: 12/6/1981

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Current Rating: 1.5Number Of Votes: 8

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog