More Realistic / Randomised Physics
Explanation:
Build in specific levels of durability for objects, throwing them too hard or dropping them too far makes them break. Better control of objects so the player can throw them with more ease, and falling objects do damage.
Points to bear in mind:
The more realism, the better.
Don't the crates break when thrown to high already? And don't the falling objects (eg. hammers) make dameage?
This would be a great addition for flashbombs, especially with the booby traps idea.
Date Last Update: 12/6/1981
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