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Engine Features

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Add Randomness

Explanation:

Making more things random will increase replayability.T hief missions are great to replay, but once you've played them a few times they lose their appeal. By adding things like randomly places loot, varying guard patrols this could be avoided.

Points to bear in mind:

Bad PointWould make specific level design more difficult as the designer does not know when an event will happen, and has to work within a margin of possible values rather than one specific one.

Bad PointIt's just not what I'm used to. I like knowing where things are, but that's me.

Possible AlternativeThis could be optional! For 99% of guards, thair placement in patrol routes could be radomized. -- Clearly this wouldnt work in all situations but a [toggle] property for objects in the editor would eliminate the two above comments.

Date Last Update: 12/6/1981

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Current Rating: 2.67Number Of Votes: 12

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog