Register    
Login:  
Pass:       

 

Engine Features

Thief 3 Idea Home
FAQ
Forum Home Page
Voting Summary

 

 

Cloth Dynamics for Cloaks

Explanation:

It would be a nice touch if every now and again a piece of the player's cloak fluttered into view.Window dressing, but a nice touch for an immersive game like Thief.

Points to bear in mind:

Possible AlternativeCould be expanded (probably at the cost of lots of processing) to all cloths. Garrett could hide behind a curtain.

Bad PointA real master thief would probably wear something more ninja-like, rather than having a flapping cloak.

Good PointCurtains in houses or buildings that the player could actually hide behind would greatly increase the realism & believability in the game.

Good PointYou're probably talking about really heavy opaque curtains, but I'd think the poorer neighborhoods would have more threadbare(and thus translucent) drapery. These would provide much worse cover than ruglike stuff.

Date Last Update: 12/6/1981

Return To Index

Vote For This Idea

Add a Point To This Idea

Current Rating: 3.83Number Of Votes: 12

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog