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More Brutal

Explanation:

Make Thief III more brutal.

Points to bear in mind:

Good PointThis would reduce the humour factor of attacking someone, and make it more natural, thus increasing the immersion.

Bad PointThe gore in games is usually exagerrated, not realistic at all. Also, a gorey response would encourage more to resort to violence.

More brutal as in shedding unrealistic amounts of blood or more brutal as in bones breaking or bleeding wounds? I am, as always, in favor of realism.

Date Last Update: 12/6/1981

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Current Rating: 2.55Number Of Votes: 11

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog