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Engine Features

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Animated Faces

Explanation:

Character's faces within the game should be animated. Mouths moving, and heads turning towards any noise or the subject of the target of their speech.

Points to bear in mind:

Bad PointNot that vital as would need to be very well implemented - not just the skin changing but the actual mouth opening and closing.

Good PointThe current ventriloquists are unrealistic.

Point to bear in mindShould be done in a simalar way to half-life or the like.

Good PointIncredibly cool add-on. I want to see if the guards are angry, scared, confused, etc. I agree that the ventriloquist bit is old & annoying, but the Half-Life characters merely open & close their mouths. God, I can't wait for Doom 3.

Date Last Update: 12/6/1981

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Current Rating: 3.92Number Of Votes: 12

Ability to Barricade/Block Doors
Add Randomness
Allow the Player to make Booby Traps
Animated Faces
Better Object Interaction with Elements
Better Situational Awareness
Blood Trails
Cloth Dynamics for Cloaks
Consequence Cutscenes
Eyes have to Adjust
Filament System
Friction
Head Bobbing Optional
Improved Outdoor Environment
Improved Water
In Game Death Scenes
Keep the Visual Look
Leave Footprints in Snow and Gravel
Make Breath Visible
Make Moss Spreading Natural
Make Thief cross-platform!
MidMission Cutscenes
More Brutal
More Realistic / Randomised Physics
More Realistic Attitude To The Dead
Moving Spotlights
No More Obsession With Circles
Round Terrain
Runtime Shadows
See Player ''s Body
Terrain Damage
Torches can be Picked Up
Volumetric Lighting
Volumetric Smoke/Fog